SDK Release: Windows SDK v4.1.8.3
Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from...
View ArticleBuggy Blasters – Multiplayer HoloLens Considerations
This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in...
View ArticlePhoton Quantum – Join the Multiplayer Revolution
Introducing Photon Quantum Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before...
View ArticleStreamlined Photon Product Portfolio: TRUESYNC fuses into QUANTUM, THUNDER...
In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our...
View ArticlePantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt
This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game for PC and is, at the time of...
View ArticleSDK Release: Switch PUN Addon v1.86
You must be logged in and a verified Nintendo Switch developer to download this PUN addon.
View ArticleBannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine
This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was...
View ArticleSDK Release: PUN v.1.87
Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from...
View ArticlePhoton Bolt: Fair Pricing or “Shameless money-grab”?
“On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one...
View ArticleTome of Heroes – Making a Game by Yourself
This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in...
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